Zbrush : Normal + Displacement Map in Maya
Posted by Sin on July 30th, 2008 filed in 3D
So I generated the normal map and displacement map from Maya using “Transfer Map”. I later combined both of the maps under one material and did some tweaks. The final rendered result is very close to the original Zbrush hi-res model, this method is very suitable for game, to get hi-res model look from a [...]
Read More..>>Zbrush : WIP 02
Posted by Sin on July 28th, 2008 filed in 3D
Added rough skin on Zbrush. Next step I will generate a normal map to render with the low res model.
Read More..>>Zbrush : Work in Progress
Posted by Sin on July 28th, 2008 filed in 3D
Im currently adding details on the monster head that I modelled. Here’s a screenshot, will update again when it’s done.
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