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Zbrush : Normal + Displacement Map in Maya

Posted by Sin on July 30th, 2008 filed in 3D

So I generated the normal map and displacement map from Maya using “Transfer Map”. I later combined both of the maps under one material and did some tweaks. The final rendered result is very close to the original Zbrush hi-res model, this method is very suitable for game, to get hi-res model look from a [...]

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Zbrush : WIP 02

Posted by Sin on July 28th, 2008 filed in 3D

Added rough skin on Zbrush. Next step I will generate a normal map to render with the low res model.

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Zbrush : Work in Progress

Posted by Sin on July 28th, 2008 filed in 3D

Im currently adding details on the monster head that I modelled. Here’s a screenshot, will update again when it’s done.

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