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	<title>For Each Loop &#187; Texture</title>
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	<description>Sin Loh, Mel scripting, 3D Maya, animation, rig, photography, life drawings and games.</description>
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		<title>Procedure Texture</title>
		<link>http://www.foreachloop.com/blog/2008/08/06/procedure-texture</link>
		<comments>http://www.foreachloop.com/blog/2008/08/06/procedure-texture#comments</comments>
		<pubDate>Thu, 07 Aug 2008 07:30:43 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Texture]]></category>

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		<description><![CDATA[I spent few days to try out Allegorithmic&#8220;MaPZone&#8221; to create a procedure texture, MapZone is freeware to create texture, but you need a Pro version to output the datas to game engine. It&#8217;s not easy to learn, an artist would find rather frustrated  by combining bunch of different nodes to get a texture result that they [...]]]></description>
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