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	<title>For Each Loop &#187; SSS</title>
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	<link>http://www.foreachloop.com/blog</link>
	<description>Sin Loh, Mel scripting, 3D Maya, animation, rig, photography, life drawings and games.</description>
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		<title>milk render test with SSS</title>
		<link>http://www.foreachloop.com/blog/2008/09/02/milk-render-test-with-sss</link>
		<comments>http://www.foreachloop.com/blog/2008/09/02/milk-render-test-with-sss#comments</comments>
		<pubDate>Wed, 03 Sep 2008 03:50:26 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[SSS]]></category>

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		<description><![CDATA[Another example using Subsurface Scattering, the milk on the right appears like light white translucent liquid while the default blin material shows like a white paint.]]></description>
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		<title>Mentalray Subsurface Scattering (SSS)</title>
		<link>http://www.foreachloop.com/blog/2008/09/02/mentalray-subsurface-scattering-sss</link>
		<comments>http://www.foreachloop.com/blog/2008/09/02/mentalray-subsurface-scattering-sss#comments</comments>
		<pubDate>Wed, 03 Sep 2008 00:23:13 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Mentalray Subsurface Scattering]]></category>
		<category><![CDATA[SSS]]></category>

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		<description><![CDATA[Got a chance to try out Maya Mentalray Subsurface scatterring(SSS) to create believeable life look alike objects. On the left is the default material, only shows flat colors and dead props, and compared to the right with Mentalray SSS shader, the result is very impressing, the translucency is beautiful rendered and you are able to [...]]]></description>
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