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	<title>For Each Loop &#187; Mentalray Subsurface Scattering</title>
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	<description>Sin Loh, Mel scripting, 3D Maya, animation, rig, photography, life drawings and games.</description>
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		<title>Mentalray Subsurface Scattering (SSS)</title>
		<link>http://www.foreachloop.com/blog/2008/09/02/mentalray-subsurface-scattering-sss</link>
		<comments>http://www.foreachloop.com/blog/2008/09/02/mentalray-subsurface-scattering-sss#comments</comments>
		<pubDate>Wed, 03 Sep 2008 00:23:13 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Mentalray Subsurface Scattering]]></category>
		<category><![CDATA[SSS]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=133</guid>
		<description><![CDATA[Got a chance to try out Maya Mentalray Subsurface scatterring(SSS) to create believeable life look alike objects. On the left is the default material, only shows flat colors and dead props, and compared to the right with Mentalray SSS shader, the result is very impressing, the translucency is beautiful rendered and you are able to [...]]]></description>
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