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	<title>For Each Loop &#187; Mel Scripting</title>
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	<link>http://www.foreachloop.com/blog</link>
	<description>Sin Loh, Mel scripting, 3D Maya, animation, rig, photography, life drawings and games.</description>
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						<item>
		<title>duplicate and align to multiple objects</title>
		<link>http://www.foreachloop.com/blog/2009/03/20/create-and-align-to-objects</link>
		<comments>http://www.foreachloop.com/blog/2009/03/20/create-and-align-to-objects#comments</comments>
		<pubDate>Sat, 21 Mar 2009 06:34:35 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[Mel Scripting]]></category>
		<category><![CDATA[Mel]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=153</guid>
		<description><![CDATA[If you want an object to be duplicated as many times as other multiple objects, and then align them together, this script is right for you. First, select the multiple objects you want to align to, and lastly select the one desired object you want it to be duplicated and aligned to the multiple objects&#8230;sorry [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Animation and Pose Copy Tool&#8230;with a batch transfer</title>
		<link>http://www.foreachloop.com/blog/2008/02/10/animation-and-pose-copy-toolwith-a-batch-transfer</link>
		<comments>http://www.foreachloop.com/blog/2008/02/10/animation-and-pose-copy-toolwith-a-batch-transfer#comments</comments>
		<pubDate>Sun, 10 Feb 2008 17:11:39 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[Mel Scripting]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=52</guid>
		<description><![CDATA[The &#8220;Animation Copy&#8221; allow Maya users (tested in Maya 7) to record the pose, or animation in a text file that stored in a directory the users have picked; the directory the users picked will be recorded down(in anmPose_userPrefs.mel) so users don&#8217;t have to go in to pick the directory again next time they start [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Align two objects</title>
		<link>http://www.foreachloop.com/blog/2008/01/31/align-two-objects</link>
		<comments>http://www.foreachloop.com/blog/2008/01/31/align-two-objects#comments</comments>
		<pubDate>Fri, 01 Feb 2008 00:01:04 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[Mel Scripting]]></category>
		<category><![CDATA[Mel]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=11</guid>
		<description><![CDATA[Description: This simple script could help you align 2 objects together. I put an option you could turn on if you like the object to be orientated as well. First, select the target object which you want to align to and then shift select the object that will get aligned. &#160; &#160; &#160; &#160; &#160; [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Set Normal Size</title>
		<link>http://www.foreachloop.com/blog/2008/01/11/set-normal-size</link>
		<comments>http://www.foreachloop.com/blog/2008/01/11/set-normal-size#comments</comments>
		<pubDate>Sat, 12 Jan 2008 02:23:03 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[Mel Scripting]]></category>
		<category><![CDATA[Mel]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=6</guid>
		<description><![CDATA[Descriptions: This script will set the length of the normals by adjusting the slider on a window, and toggle the normals on and off. &#160; &#160; &#160; &#160; &#160; &#160; global proc setNormalSizeProc() { $normalSize = `floatSlider -q -value setNormalSizeFS` ; setNormalsSize $normalSize; print ("Normals size :" + $normalSize); } //Sample of a window you [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Joint Count Hud</title>
		<link>http://www.foreachloop.com/blog/2008/01/10/joint-count-hud</link>
		<comments>http://www.foreachloop.com/blog/2008/01/10/joint-count-hud#comments</comments>
		<pubDate>Fri, 11 Jan 2008 01:59:17 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[Mel Scripting]]></category>
		<category><![CDATA[Mel]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=12</guid>
		<description><![CDATA[Description : This hud is only useful for riggers who need to know the number of joints for their characters, if the game engine has limited the joint numbers.Type &#8220;HudJointCountProc&#8221; after sourcing the scripts below. &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; global proc int s_jointCountProc() { string $allJoints[] = `ls -type joint`; [...]]]></description>
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		<slash:comments>0</slash:comments>
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