<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>For Each Loop &#187; 3D</title>
	<atom:link href="http://www.foreachloop.com/blog/category/3d/feed" rel="self" type="application/rss+xml" />
	<link>http://www.foreachloop.com/blog</link>
	<description>Sin Loh, Mel scripting, 3D Maya, animation, rig, photography, life drawings and games.</description>
	<lastBuildDate>Thu, 15 Sep 2011 03:52:12 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
	<div id='fb-root'></div>
					<script type='text/javascript'>
						window.fbAsyncInit = function()
						{
							FB.init({appId: null, status: true, cookie: true, xfbml: true});
						};
						(function()
						{
							var e = document.createElement('script'); e.async = true;
							e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
							document.getElementById('fb-root').appendChild(e);
						}());
					</script>	
						<item>
		<title>max payne 3 trailer</title>
		<link>http://www.foreachloop.com/blog/2011/09/14/max-payne-3-trailer</link>
		<comments>http://www.foreachloop.com/blog/2011/09/14/max-payne-3-trailer#comments</comments>
		<pubDate>Thu, 15 Sep 2011 03:48:19 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=318</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2011/09/14/max-payne-3-trailer/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>milk render test with SSS</title>
		<link>http://www.foreachloop.com/blog/2008/09/02/milk-render-test-with-sss</link>
		<comments>http://www.foreachloop.com/blog/2008/09/02/milk-render-test-with-sss#comments</comments>
		<pubDate>Wed, 03 Sep 2008 03:50:26 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[SSS]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=135</guid>
		<description><![CDATA[Another example using Subsurface Scattering, the milk on the right appears like light white translucent liquid while the default blin material shows like a white paint.]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/09/02/milk-render-test-with-sss/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mentalray Subsurface Scattering (SSS)</title>
		<link>http://www.foreachloop.com/blog/2008/09/02/mentalray-subsurface-scattering-sss</link>
		<comments>http://www.foreachloop.com/blog/2008/09/02/mentalray-subsurface-scattering-sss#comments</comments>
		<pubDate>Wed, 03 Sep 2008 00:23:13 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Mentalray Subsurface Scattering]]></category>
		<category><![CDATA[SSS]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=133</guid>
		<description><![CDATA[Got a chance to try out Maya Mentalray Subsurface scatterring(SSS) to create believeable life look alike objects. On the left is the default material, only shows flat colors and dead props, and compared to the right with Mentalray SSS shader, the result is very impressing, the translucency is beautiful rendered and you are able to [...]]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/09/02/mentalray-subsurface-scattering-sss/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>nCloth: Cloth Simulation : Dancing girl</title>
		<link>http://www.foreachloop.com/blog/2008/08/17/ncloth-cloth-simulation-dancing-girl</link>
		<comments>http://www.foreachloop.com/blog/2008/08/17/ncloth-cloth-simulation-dancing-girl#comments</comments>
		<pubDate>Mon, 18 Aug 2008 06:08:42 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[nCloth]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=124</guid>
		<description><![CDATA[This is the second attempt with a girl dancing in action. This clip shows how well the dynamic handle the dress animation, I only mada a quick spinning for the girl and spent more time on the nCloth. [See post to watch Flash video]]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/08/17/ncloth-cloth-simulation-dancing-girl/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maya nCloth: Cloth simulation</title>
		<link>http://www.foreachloop.com/blog/2008/08/11/maya-ncloth-cloth-simulation</link>
		<comments>http://www.foreachloop.com/blog/2008/08/11/maya-ncloth-cloth-simulation#comments</comments>
		<pubDate>Tue, 12 Aug 2008 03:45:42 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[nCloth]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=119</guid>
		<description><![CDATA[Here I tried out Maya nCloth, more functions than Syflex, the result are very good too. I will show one more clip tomorrow. [See post to watch Flash video]]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/08/11/maya-ncloth-cloth-simulation/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Syflex:Cloth Simulation</title>
		<link>http://www.foreachloop.com/blog/2008/08/09/syflexcloth-simulation</link>
		<comments>http://www.foreachloop.com/blog/2008/08/09/syflexcloth-simulation#comments</comments>
		<pubDate>Sat, 09 Aug 2008 20:42:48 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Syflex]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=97</guid>
		<description><![CDATA[I am trying out Syflex: Cloth Simulation Plugin for Maya. Very easy to use, below are the first attempts and result are pretty impressed. [See post to watch Flash video][See post to watch Flash video][See post to watch Flash video]]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/08/09/syflexcloth-simulation/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Procedure Texture</title>
		<link>http://www.foreachloop.com/blog/2008/08/06/procedure-texture</link>
		<comments>http://www.foreachloop.com/blog/2008/08/06/procedure-texture#comments</comments>
		<pubDate>Thu, 07 Aug 2008 07:30:43 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Texture]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=80</guid>
		<description><![CDATA[I spent few days to try out Allegorithmic&#8220;MaPZone&#8221; to create a procedure texture, MapZone is freeware to create texture, but you need a Pro version to output the datas to game engine. It&#8217;s not easy to learn, an artist would find rather frustrated  by combining bunch of different nodes to get a texture result that they [...]]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/08/06/procedure-texture/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zbrush : Normal + Displacement Map in Maya</title>
		<link>http://www.foreachloop.com/blog/2008/07/30/zbrush-normal-and-displacement-in-maya</link>
		<comments>http://www.foreachloop.com/blog/2008/07/30/zbrush-normal-and-displacement-in-maya#comments</comments>
		<pubDate>Wed, 30 Jul 2008 21:18:56 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=54</guid>
		<description><![CDATA[So I generated the normal map and displacement map from Maya using &#8220;Transfer Map&#8221;. I later combined both of the maps under one material and did some tweaks. The final rendered result is very close to the original Zbrush hi-res model, this method is very suitable for game, to get hi-res model look from a [...]]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/07/30/zbrush-normal-and-displacement-in-maya/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zbrush : WIP 02</title>
		<link>http://www.foreachloop.com/blog/2008/07/28/zbrush-wip-02</link>
		<comments>http://www.foreachloop.com/blog/2008/07/28/zbrush-wip-02#comments</comments>
		<pubDate>Tue, 29 Jul 2008 03:18:51 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=36</guid>
		<description><![CDATA[Added rough skin on Zbrush. Next step I will generate a normal map to render with the low res model.]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/07/28/zbrush-wip-02/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zbrush : Work in Progress</title>
		<link>http://www.foreachloop.com/blog/2008/07/28/zbrush-work-in-progress</link>
		<comments>http://www.foreachloop.com/blog/2008/07/28/zbrush-work-in-progress#comments</comments>
		<pubDate>Mon, 28 Jul 2008 18:00:55 +0000</pubDate>
		<dc:creator>Sin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.foreachloop.com/blog/?p=31</guid>
		<description><![CDATA[Im currently adding details on the monster head that I modelled. Here&#8217;s a screenshot, will update again when it&#8217;s done.]]></description>
		<wfw:commentRss>http://www.foreachloop.com/blog/2008/07/28/zbrush-work-in-progress/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

