Archive for the '3D' Category
ellie
let him fly
milk render test with SSS
Another example using Subsurface Scattering, the milk on the right appears like light white translucent liquid while the default blin material shows like a white paint.
Read More..>>Mentalray Subsurface Scattering (SSS)
Got a chance to try out Maya Mentalray Subsurface scatterring(SSS) to create believeable life look alike objects. On the left is the default material, only shows flat colors and dead props, and compared to the right with Mentalray SSS shader, the result is very impressing, the translucency is beautiful rendered and you are able to [...]
Read More..>>nCloth: Cloth Simulation : Dancing girl
This is the second attempt with a girl dancing in action. This clip shows how well the dynamic handle the dress animation, I only mada a quick spinning for the girl and spent more time on the nCloth. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn [...]
Read More..>>Maya nCloth: Cloth simulation
Here I tried out Maya nCloth, more functions than Syflex, the result are very good too. I will show one more clip tomorrow. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] document.getElementById(“player2″).style.display = “”; var s2 = new SWFObject(“http://www.foreachloop.com/blog/wp-content/plugins/flv-embed/flvplayer.swf”,”player2″,”300″,”225″,”7″); s2.addParam(“wmode”,”transparent”); [...]
Read More..>>Syflex:Cloth Simulation
I am trying out Syflex: Cloth Simulation Plugin for Maya. Very easy to use, below are the first attempts and result are pretty impressed. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] document.getElementById(“player3″).style.display = “”; var s3 = new SWFObject(“http://www.foreachloop.com/blog/wp-content/plugins/flv-embed/flvplayer.swf”,”player3″,”200″,”150″,”7″); [...]
Read More..>>Procedure Texture
I spent few days to try out Allegorithmic“MaPZone” to create a procedure texture, MapZone is freeware to create texture, but you need a Pro version to output the datas to game engine. It’s not easy to learn, an artist would find rather frustrated by combining bunch of different nodes to get a texture result that they [...]
Read More..>>Zbrush : Normal + Displacement Map in Maya
So I generated the normal map and displacement map from Maya using “Transfer Map”. I later combined both of the maps under one material and did some tweaks. The final rendered result is very close to the original Zbrush hi-res model, this method is very suitable for game, to get hi-res model look from a [...]
Read More..>>Zbrush : WIP 02
Added rough skin on Zbrush. Next step I will generate a normal map to render with the low res model.
Read More..>>Zbrush : Work in Progress
Im currently adding details on the monster head that I modelled. Here’s a screenshot, will update again when it’s done.
Read More..>>For Each Loop is BACK.
My website is fully functional again after updating the new look the last week! Stay tune for more posts! Thanks Sin
Read More..>>特训 Texun (Special Training)
特训, probably means “Special Training” from what I understand from the Kanji characters. It is a little game (only 28k) I played few years ago and just found it back from the net. From the pictures, you see there are a lot of bullets and a little ship, you may think this is another vertical [...]
Read More..>>Water color
I made this water color painting while ago, I will paint more when I have more spare time.
Read More..>>Hello world!
//Hi to everyone in code way.. print `Hello world!`;
Read More..>>