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Archive for the '3D' Category

ellie

Posted by Sin on August 26th, 2010 filed in 3D
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let him fly

Posted by Sin on July 31st, 2010 filed in 3D
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milk render test with SSS

Posted by Sin on September 2nd, 2008 filed in 3D

Another example using Subsurface Scattering, the milk on the right appears like light white translucent liquid while the default blin material shows like a white paint.

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Mentalray Subsurface Scattering (SSS)

Posted by Sin on September 2nd, 2008 filed in 3D

Got a chance to try out Maya Mentalray Subsurface scatterring(SSS) to create believeable life look alike objects. On the left is the default material, only shows flat colors and dead props, and compared to the right with Mentalray SSS shader, the result is very impressing, the translucency is beautiful rendered and you are able to [...]

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nCloth: Cloth Simulation : Dancing girl

Posted by Sin on August 17th, 2008 filed in 3D

This is the second attempt with a girl dancing in action. This clip shows how well the dynamic handle the dress animation, I only mada a quick spinning for the girl and spent more time on the nCloth. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn [...]

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Maya nCloth: Cloth simulation

Posted by Sin on August 11th, 2008 filed in 3D

Here I tried out Maya nCloth, more functions than Syflex, the result are very good too. I will show one more clip tomorrow. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] document.getElementById(“player2″).style.display = “”; var s2 = new SWFObject(“http://www.foreachloop.com/blog/wp-content/plugins/flv-embed/flvplayer.swf”,”player2″,”300″,”225″,”7″); s2.addParam(“wmode”,”transparent”); [...]

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Syflex:Cloth Simulation

Posted by Sin on August 9th, 2008 filed in 3D

I am trying out Syflex: Cloth Simulation Plugin for Maya. Very easy to use, below are the first attempts and result are pretty impressed. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] document.getElementById(“player3″).style.display = “”; var s3 = new SWFObject(“http://www.foreachloop.com/blog/wp-content/plugins/flv-embed/flvplayer.swf”,”player3″,”200″,”150″,”7″); [...]

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Procedure Texture

Posted by Sin on August 6th, 2008 filed in 3D

I spent few days to try out Allegorithmic“MaPZone” to create a procedure texture, MapZone is freeware to create texture, but you need a Pro version to output the datas to game engine. It’s not easy to learn, an artist would find rather frustrated  by combining bunch of different nodes to get a texture result that they [...]

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Zbrush : Normal + Displacement Map in Maya

Posted by Sin on July 30th, 2008 filed in 3D

So I generated the normal map and displacement map from Maya using “Transfer Map”. I later combined both of the maps under one material and did some tweaks. The final rendered result is very close to the original Zbrush hi-res model, this method is very suitable for game, to get hi-res model look from a [...]

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Zbrush : WIP 02

Posted by Sin on July 28th, 2008 filed in 3D

Added rough skin on Zbrush. Next step I will generate a normal map to render with the low res model.

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Zbrush : Work in Progress

Posted by Sin on July 28th, 2008 filed in 3D

Im currently adding details on the monster head that I modelled. Here’s a screenshot, will update again when it’s done.

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For Each Loop is BACK.

Posted by Sin on July 14th, 2008 filed in 3D

My website is fully functional again after updating the new look the last week! Stay tune for more posts! Thanks Sin

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特训 Texun (Special Training)

Posted by Sin on February 1st, 2008 filed in 3D

特训, probably means “Special Training” from what I understand from the Kanji characters. It is a little game (only 28k) I played few years ago and just found it back from the net. From the pictures, you see there are a lot of bullets and a little ship, you may think this is another vertical [...]

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Water color

Posted by Sin on January 28th, 2008 filed in 3D

I made this water color painting while ago, I will paint more when I have more spare time.

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Hello world!

Posted by Sin on November 1st, 2007 filed in 3D

//Hi to everyone in code way.. print `Hello world!`;

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