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Procedure Texture

3D August 6th, 2008

I spent few days to try out Allegorithmic“MaPZone” to create a procedure texture, MapZone is freeware to create texture, but you need a Pro version to output the datas to game engine. It’s not easy to learn, an artist would find rather frustrated  by combining bunch of different nodes to get a texture result that they want. However, the result you could get is actually quite good if you know what you are doing. Tile texture is easier than making a special mapping texture, this would require higher level knowledge of the software. Best thing about procedure texture is that it can give the prgrammers the datas that generates the texture and able to create a big scene that less than 500k texture memory. In short, if you want to make a next-gen good looking game on a downloadable platform that less than a 100M, procedure texture is the better option. Here is the rusted texture I created.

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