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ForEachLoop

 


 

Archive for July, 2008

Zbrush : Normal + Displacement Map in Maya

Posted by Sin on July 30th, 2008 filed in 3D

So I generated the normal map and displacement map from Maya using “Transfer Map”. I later combined both of the maps under one material and did some tweaks. The final rendered result is very close to the original Zbrush hi-res model, this method is very suitable for game, to get hi-res model look from a [...]

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Zbrush : WIP 02

Posted by Sin on July 28th, 2008 filed in 3D

Added rough skin on Zbrush. Next step I will generate a normal map to render with the low res model.

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Zbrush : Work in Progress

Posted by Sin on July 28th, 2008 filed in 3D

Im currently adding details on the monster head that I modelled. Here’s a screenshot, will update again when it’s done.

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For Each Loop is BACK.

Posted by Sin on July 14th, 2008 filed in 3D

My website is fully functional again after updating the new look the last week! Stay tune for more posts! Thanks Sin

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